Showing posts with label subgenre. Show all posts
Showing posts with label subgenre. Show all posts

Wednesday, 24 October 2012

Film deconstruction of The Ward


  • the first shot is of the police car driving down this road.
  • it's a pan shot of the car turning the corner.
  • you can see the location is remote and that there is no one there giving the audience the hint that there is something wrong.
  • all you can hear is the sound of the car and the radio in it talking about 'a missing girl' that they need to find.
  • this gives the audience a taste of the story because you know it will be about the missing girl.

  • the next important shot is the burning house.
  • an establishing shot is used to show the burning house and the damage the fire has caused.
  • the yellow flames taking over the house show the change from the white innocence of the house to the soon to be black suffering of the things and memories inside.
  • in this shot you can hear the wood burning and the flames taking everything in its way. you can hear the crackle as the fire gets to another part of the house. 
  • you also hear eerie music which sounds soothing when taking out of the shot but when put with it make the audience feel more on edge toying with their emotions.
  • a graphic match is then used to show you the next part of the story.


  • this shot is of the mental hospital the runaway girl is going to be staying at.
  • it is an establishing shot to show the significance of it to the story.
  • as i said before it is the second part of the graphic match from the shot above.
  • in this shot you can hear the ambulance car driving but also non diegetic very low in pitch dreary music adding an almost suspended tone to the scene.
  • the white and brown of the building showing the innocence of the patients but by adding the brown roof also shows protection. obviously the film subverts the idea of the brown in the building being protection but at this point the audience does not  know it.



  • 10 fast paced jump cuts are then shown of her bruises cut and clues on her body.
  • the audience then realize that there is definitely something wrong with the girl because she has a number written on her hand and a number of different injuries.
  • every time a new shot is shown in the sequence the sound of a camera is being pressed is heard.
  • every time that sound is played and the new image is shown the screen goes white and fades to the next shot. except the shot is in black and white and then fade to normal colours. this happens very quickly giving the audience little time to concentrate on every shot of her.

Tuesday, 23 October 2012

Deconstruction of a SLASHER

Halloween I (1978)


Opening Credits



  • Establishing shot at eye level of the pumpkin, makes you feel uncomfortable, feels like it moves in towards you
  • Creepy score used, that is non-digetic - also used throughout the scene
  • A piano is also present, mixed in with what sounds like a sped up clock, creating tension
  • Visual effects used to emphasise the flicker of the candle in the pumpkin and the light is bright for long periods of time
  • Orange text relates to the colour of the pumpkin
House

  • Establishing shot of house, zooms into the door and moves along and around the house, as if we are personally looking at it, from the killers POV
  • Crickets are heard, no voices, so possibly a remote area, which is a convention of a slasher film and typically found
  • Eye line match. look at the window and around the house, and then you see people inside
  • White house used that is very big and on its own, suggesting vulnerability, killers point of view and blurry when looking at two characters due to curtain being in the way

Guy on stairs





  •  Low angle POV shot, the camera follows him as he ventures down the stairs, he is always kept in a medium shot, not considering him as a possible victim.
  • Hear digetic sound of him talking to the girl, and score goes higher and faster, making things more tense, knowing that he is not after the guy, but more after the girl
  • No editing used makes you feel much more involved and you are able to act as the murderer and makes you feel uncomfortable that you are put into this situation 
  • The movement down of his t-shirt makes it clear that him and the girl had sex, thus making them the first to be killed, as in a typical slasher movie. Shirt is stripy, showing things won't go well

First stabbing


  • Now feel more involved and even more uncomfortable due to the use of a mask, narrow in on the subject. High angle POV when she is dead on the floor, shows the power and dominatiation over her life
  • When the girl is spotted, there is a change in the music, very high pitched, leading to a tense build up, and a drop in the notes making them low when killing is taking place, combining with the high pitched screams
  • Narrow view, not interrupted with editing as this will take away the persona feel of the scene
  • Se through the clown mask makes it much more effective, blood on her chest connotates death, and we see the killer look at the knife so can tell this was a stabbing, she is found naked, showing she had sex and adds to the fact if you have sex in a slasher, you're most likely to die first



















Tuesday, 16 October 2012

Quantum of Solace - Opening Scene Deconstruction - Seyi Daramola






The first scene I am going to deconstruct is the first part of the car chase under the tunnel and the lead up to it

Camera Angles

  • Establishing shots of a calm looking tunnel, you get no insight into what is happening within the tunnel so you assume nothing is going on
  • Many extreme close up shots of features such as the wheel of the car, his eye and you only notice that danger is occurring once you see the side of a gun
  • Over the shoulder shots are used incredibly well as if you are seeing the outside of a car over someones shoulder you are basically having a backseat view which makes you feel as if you are a part of the chase
  • The majority of the shots are close ups, mainly to show his calm and more aggressive attitude to the situation
Sound
  • The sound also makes you not think that there is something dangerous occurring within the tunnel as the music you hear is quite classical, non diagetic sound, however in the build up to the tunnel the violin you hear is more intense which builds up the tension until the roar of the aston martin engine engages, then you automatically realise it is a car chase.
Editing
  • Many jump cuts are used in the initial chase to show all the action that is happening, as you need to show all of the action happening and due to the fact that the cars are moving at high speed jump cuts are the best way to show the pace of the chase, also, in order to visualise the extent of the danger you need to see the chase from different angles, this is why they show many different shots of the same thing showing the intensity of the situation
  • When you are seeing the extreme close ups, they are put in the scene in time with the music, which means that you are only realising what is happening in time with the music.
Mise-en-scene
  • Barely illuminated tunnel next to river
  • shot in mid day
  • Packed road
  • Loads of trucks
  • Foreign police, Shot in italy
  • Large mountain side


The 2nd scene I am going to deconstruct is the quarry scene where the car chase continues

Camera Angles
  • Establishing shots are used a lot more as the director is trying to capture where the chase is taking place which shows more danger in the chase due to the steep hills, no roads etc, also the establishing shots allow us to take in the cars being used, James bond is in an Aston Martin DB9 which is a super car valued at around £100,000 while the man chasing is in an alfa romeo which would be valued around £30,000, the difference in cars being used automatically makes Bond seem more powerful and the establishing shots allow us to see this
  • Extreme close up shots once again show the intensity of the chase e.g. the quick gear changes
Editing
  • Jump cuts are once again used to portray all of the action used in a short space of time
Sound
  • The sound seems to build up all throughout the quarry scene until the car falls down the cliff, it then goes silent once again
Mise-en-scene
  • Large cliffs
  • Quiet quarry
  • Super cars
  • Obstacles e.g. tractors

Deconstruction of Casino Royale

http://www.youtube.com/watch?v=jJubOZLpp4A&safe=active

In action films there are a number of sub genres, however I will be focusing on the spy action sub genre.
I will deconstruct the 2006 film 'Casino Royale'

Good vs evil - (chase scene on cranes) 4:15


 Camera angles
  • Close up shots to show facial expressions
  • Establishing shots of high cranes
  • Low angle shots in order to see the situation from a ground POV
  • High shots emphasising the sheer drop below
Editing
  • Eyeline match from the protagonist to the enemy, also used to see where to jump
  • Cutaways from main protagonist used to look at others, then we see the main protagonist again
Sound
  • Suspense and tension building non digetic soundtrack
  • Digetic sound of heavy breathing and panting, combined with the 'thud' from the jumps
Mise en scene 
  • Sky in background
  • Clothes used blend in with the dry area and the other people within the area
  • Blue cranes are darker than that of the sky to stand out 

Explosion - (final explosion) - 9:00


Camera angles
  • Close up of gun before explosion, also of others expressions and the gas can
  • Low angle shot of people flying through the air due to explosion (see picture)
  • Establishing shot shows the damage that has been caused
Editing
  • Eyeline match from Bond to the gas
  • Visual effects of fire and the explosion
Sound
  • Digetic sounds of:
  • Gun
  • Gas
  • Flames going up
  • Screams and yells
  • Paper falling to the ground
  • Building collapsing
  • Flickering of fire
Mise en scene 
  • Lots of paper, emphasises damage
  • Collapse of buildings
  • Security do not stand out to Bond being the dominant